Where is tdu2 set




















Test Drive Unlimited 2 might be lacking in some areas, but this is one instance where the sheer quantity of features prevails since their structure is thoughtful enough to make this game more than just a lazy vacation. Join Sign In. Post Tweet Email. Follow Us. Test Drive Unlimited 2. Drive Into A Virtual Paradise. Publisher: Atari. Share Facebook Post. Twitter Tweet. Email Email. Comment Comment. Test Drive Unlimited 2 Eden Studio's latest open world driving sensation is packed with islands full of pleasures.

There's so much to TDU2 that it's to the game's credit that the many activities don't overwhelm. Progress funnels reassuringly into the intertwined levelling categories, and the scale of the island gives you space to breathe and find your own way. That island and, after level 10, Oahu island is handsome and varied, enlivened by weather effects.

Electrical storms light up the sky and slick the roads with rain. Day turns into night according to the sped-up, game-world clock accompanied by some glorious sunsets and shimmering tarmac. The beach locations, with turquoise water and palm tree-lined ocean roads, are lifted straight out of an Ibiza tourist brochure. Disappointingly, the landscapes can be troubled by items popping in at a distance, such as trees on a hilly horizon and fence posts on a long highway.

Busy scenes suffer slow-down from time to time, a cardinal sin among driving games. Other driving games have more consistently impressive visuals, but despite occasional chug and pop-in, the lasting impression is of a good-looking game, largely thanks to Ibiza's beautiful scenery.

Overall progress is measured as the sum of your levels across the four categories competition, discovery, collection, and social. Discovery relates to your exploration of the island, clocking up mileage across Ibiza's road network and unlocking new stores as you go. Collection relates to how much of everything you have bought, from cars and houses--increasingly luxurious hubs in which to hang out as your avatar and store your cars--to clothes for your avatar.

In this way, discovery and collection progress go hand in hand; discovery makes more car and avatar customizations available to collect as you explore the island map, uncovering car dealerships, shops selling car stickers and upgrades, as well as hair salons and clothes stores.

Through these shops, there's plenty of scope for car customization, which extends to "tuning"--upgrading a car's acceleration, speed, and braking--and decorating your car with stickers and paint jobs across the rainbow spectrum.

Avatar customization is more comprehensive still, with clothes, hair and facial surgery to modify the basic avatar you pick from a handful of models at the start of the game. You control your custom avatar inside player housing, clubhouses, shops and in the multiplayer race lobbies--a stretch of road along which the competitors' cars are lined up before an event. In avatar mode, you can gesture at other players with animated emotes such as waving, clapping, or laughing while you exchange pleasantries or trash talk over voice chat.

With this many ways to personalize your car and avatar, it's a shame there's not as much choice on the car radio, with just a dance station and a rock station to tune into. As you cruise past seaport or salt marsh, you'll find other players sharing your session, either in sight or as waypoints tagged with names.

This is the basis of TDU2's much-touted massively multiplayer component. You can flash your headlights at those other players to initiate a quick race or co-driving session in which one of you rides shotgun and gives directions in lieu of the usual GPS on the mini-map. The latter is a novelty more than a compelling co-op mode, but it is fun and straightforward to spontaneously meet and challenge other players to races, and just having them in view on the same road creates the sense of what TDU2 intends: a shared, living world in which solo and multiplayer action, both ad hoc and in set multiplayer events, mingle.

The integration is not seamless, though; between a clunky party system and technical problems, we found it hard maintaining a stable link with friends. The menu listing other players online or sharing your session doesn't prioritise friends, accepting an invite to join them in the game world doesn't always work, and entering and exiting modes, such as the co-driving, seemed to break the link, sending us into separate sessions.

Island getaway. Happily, many other social features are better executed. You can create and edit custom challenges and share them in the Community Racing Centre, or go there to pick up others' gauntlets with a shot at cash rewards. Jump to comments Contributor tombramwell.

Tom worked at Eurogamer from early to late , including seven years as Editor-in-Chief. Forza Horizon 5 to add sign language support. Mario Kart 8 Deluxe is now the series' best selling entry. The best video game trailer you'll see this week is about brake pads.

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